Back to the 2025
You are a time traveller trying to travel from the year 1025 back to 2025.
Draw lines using your mouse's left click. You have a limited amount of lines in each level. Try to reach the gate by drawing your path.
Developers: Furkan Safa Altunyuva - Elif Nazlı Böke
Level Designer: Elif Nazlı Böke
Source files can be found in this GitHub repository.
Made in Unity.
Trijam #321 - 1000 Years
Publish Date: 12 May 2025
Used Assets:
Music: SalmonLikeTheFish - Glacier
Font: Back to the Future 2002
Background: Green Grasslands from Tatyana Pavliuk
Arrow Animation: Arrow Swipe by CAPSBOLD
Arrow SFX: 8-bit Powerup by timgormly
Portal Sprite: 2D Sprite Sheet Animation by Jacob Bihl
Portal SFX: Time Warp Effect by chinomaker
Hill Climb Racing Assets (Car and Ground): Hill Climb Racing - The Spriters Resource
Updated | 8 days ago |
Published | 10 days ago |
Status | Released |
Platforms | HTML5 |
Authors | fsaltunyuva, elifnazlib |
Genre | Platformer, Adventure, Puzzle |
Made with | Unity |
Tags | 2D, Sandbox, Short, Time Travel, Trijam, Unity |
Comments
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This looks like an awesome and unique time-traveling adventure! I can't wait to give it a try when it releases on Steam! Btw, if you're up for a fun challenge, I'd love to see what you come up with for the WowCube Game Jam: https://itch.io/jam/wowcube-game-jam They have a very interesting platform and are even offering prizes lol
We could not catch that. Is this occuring in the fullscreen mode or windowed mode?
Its in full screen on a 14 inch mac
We are currently looking into the issue. Thank you very much for your feedback! We'll let you know when we've resolved it.
I searched for the problem and I think it is because of the display scaling of your mac. I noticed from your screenshot that it is 3024 x 1952. It seems it does not match with the Windows scaling. It is the first time for us to encounter this kind of problem :( We will try to rebuild the game accordingly ^^ Btw we added another fullscreen button on the bottom right, could you check if it helped in any way?
Yes, it's a scaling issue. The new button doesn't quite open the game in fullscreen mode, but at least it's playable. Glad to help.
Glad that it is playable now :) Hope you enjoy it!